Thursday, May 12, 2011

Horizon Report 2011

Table of Contents

1. Executive Summary
2. Key Trends
3. Critical Challenges
4. Technologies to Watch
5. The Horizon Project
6. One Year or Less: Electronic Books
7. One Year or Less: Mobiles
8. Two to Three Years: Augmented Reality
9. Two to Three Years: Game-Based Learning
10. Four to Five Years: Gesture-Based Computing
11. Four to Five Years: Learning Analytics
12. Methodology
13. 2011 Horizon Project Advisory Board



Horizon Report

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